The DoF was tweaked to be an approximation to the originals (See below for more info on a recent find).I removed all the color correction applied to the stages in the final mod (due to differences in shaders).I changed the stages in several ways as well: I did this only for materials, not for post-processing effects yet. For the sake of properly doing this from scratch, I deleted all shader-list files (the ones used by materials) and instead been porting every single shader one-by-one with the converter, making sure all the time I got the correct vertex and pixel shaders. However, despite all these issues I’m really happy with the results so far, and it seems like getting the conversion done right is possible despite how insane the task looks at first.
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